Godot Version
4.4
Question
Shadows on android do not lag if their smoothing is at a minimum, but then they are pixelated! How to make smooth android shadows for both weak and powerful devices so that they don’t lag
4.4
Shadows on android do not lag if their smoothing is at a minimum, but then they are pixelated! How to make smooth android shadows for both weak and powerful devices so that they don’t lag
This is very little information to go off of. Please try to provide more info, what rendering method you use, what settings do you use, what device, how large are your shadow maps, how many lights do you use, what’s your WorldEnvironment settings look like etc…
I’m developing a mobile game, and based on my tests, real-time shadows are too resource-intensive for this type of device. So, I’ve disabled all shadow casting and implemented my own custom shadowing system. It’s inspired by the techniques used in the 32/64-bit console era, such as static shadow maps and sprite-based shadows for dynamic objects like cars. If you want real-time shadows, you should limit them to a small number of elements, like the main character, and rely on baked lighting for the rest of the scene.