Hello!
Im making a godot game, and I already finished the PC controls and gamepad ones.
Now I would like to make mobile controls but im a litle bit confused:
Shall the mobile controls screen be in a Control
node or in a Node2D
?
My first thought was obiously making it on a Control
Node under a CanvasLayer
, but then I saw the TouchScreenButton
, wich is a Node2D
, and that gives lots of problems for diferent resolutions.
(I also want to implement a jostick and I assume that the correct thing is using control nodes)
Could someone explain me how to?
Thanks!