Godot 4-4.2 dont know exactly
I have a shapecast that only collides with areas and has a collision mask on layer 2. But for some reason despite that it still returns it still gets a collider whether or not its on the right layer or its an area
Godot 4-4.2 dont know exactly
forgot to say anything but the actual question is how do I get the shapecast to only collide with AREAS from its collision mask
That shape cast should work as you describe, can you show a area it’s colliding with and it’s layers?
thats the strange part, Its not just colliding with an area its also colliding with bodies
the only other colliders are layer 1 or layer 3 areas and bodies