Godot Version
4.3
Question
In version 4.3, Tilemap was changed to TilemapLayer, which is completely different from before in a sense.
I previously had a “terrain” tilemap that consisted of many layers of grass/dirt/pebbles/flowers etc.
Should I separate each TilemapLayer node into a separate file? Or should I keep the terrain node as the root node and treat each TilemapLayer as a child node?
The first solution seems more reasonable, because I can add the nodes I really need. But the latter seems more “lazy”, because I don’t need to make many changes to the previous work.
Luckily my project is just a starter project, so it’s not too late to refactor the tilemap part. Should I separate each TilemapLayer node into separate files?