Should i do an entire graphics overhaul?

As you know, my game’s graphics are meant to look like a SNES game released in 1992 or 1993,
i would like to know if you all would think its a good idea to do a graphics overhaul to make the sprites LOOK basically compatible with Dragon Quest VI sprites.

Due to life, development has been slow, but as a developer I want to be able to make a very good game, i have been itching to make my sprites more “realistic”, but i should probably put to use my other ideas as well, rather than just my pixel art obsession.

Is it a good idea, or would a few of you lose interest if i made the character sprites more detailed?
For reference, i made an upgraded graphics sprite of Dragon Quest V’s hero, my game’s graphics would be similar to this.

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It sounds like that’s what you’d like to do :slight_smile:

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Aye,
thank you.
I have a lot of dumb ideas, but i intend to make a very good game. and later i want to release very modular menu structure that i can post for free as well, its been busy lately with other life stuff, so sorry for development being really slow

If you like it then go for it. I don’t see anything wrong with it.

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i really look forward to when i release the first demo version, but i have to have a presentable product first, which means perfect battle system, menus and Japanese font are also required,
i just finshed the male character base, i feel like i could improve on some stuff, but the hairstyle, shirt, etc will be interchangeable, this is just the defaults i have done so far:

Is it better than original or not?

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I think this one is better

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Hard to say without seeing it animate, but the difference isn’t exactly big… I say work where your efforts make the biggest difference :slight_smile: