It’s nothing complex though, I’m just making my simple 2D platformer game inspired by the classic Bounce game. Is it a good idea to use Node as a parent node for a level manager scene or should I use Node2D instead? I’m still a beginner btw.
If the LevelManager or it’s parents may move then Node2D, otherwise Node; you are correct this is a very minor difference though.
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Just to add a little explanation, you got to look which inherited properties you need. Create a Node2D, look at the properties in the inspector, if you don’t need them - use a Node.
this is a good take
If the LevelManager or it’s parents may move then Node2D, otherwise Node; you are correct this is a very minor difference though.
Jufofu (the game I’m currently working on) uses a simple Node for the main scene, because I don’t need to change its position.
Don’t stress too much about it, in case you need to change the node type to 2D then you can just right click on top of it and change it.