func _on_spawn_timeout():
if not started:
started = true
print("1 second passed")
#timer is oneshot and autostart, wait time is 1 second #Previous signal also was not working, but i replaced it with this signal, still does not working. #When I played player scene(not level) it worked
Honestly, your question is too vague. Please help us to help you.
Use the code formatting tag </>
Provide context. Errors, screenies of your scene tree and so on. Like, what nodes are you using? What signals are you trying? How are you connecting them?
If you can, a small project to isolate the issue so it’s easier to spot.
Okay, have looked at it. Something really weird is going on. I deleted the player node and then re-added it and then the game runs. No other changes. Try that.