Godot Version
4.0 → all versions
GDScript
I’ve been having this error with all versions of godot onwards, I’ve worked with godot 3 and it used to work but after the godot 4 update it kept working, there came a point where all versions of godot 4 onwards started to throw the error.
Equipment I use:
- Windows 11
- AMD Ryzen 5 5500U processor with Radeon Graphics, 2100 Mhz
- 8 Gb of ram memory
Error:
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.stable.official (###################################)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
At the moment I don’t know what to do, thanks for the attention
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