Godot Version
4.2.2
Question
Hello! I’ve still pretty new to Godot and I guess coding in general, and have been banging my head against a wall trying to get this wave/level system to work. I’ve been experimenting, trying to add onto some tutorials I’ve watched and would like a system where the number of enemies per wave goes up exponentially that essentially scales itself, and can use the current wave number to introduce new abilities, etc. I have an enemy spawn area that is attached to the PathFollow2D, thats spawn rate is set to a timer, and I’ve set up some print statements to try to see if it’s counting the values, and it works on the first enemy kill, and then it seems to break. Any help or guidance would be incredibly appreciated, thank you!