Godot Version
4.6.2 stable
Question
So, in my Project, i have two sepereate scenes. one of them is a UI that lets you configure certain keys in a dictionary. Once you click a “save” button in said scene, it emits a signal with that dictionary as a parameter.
The other scene has a function connected to this signal, and said parameter will be packed into another dictionary in that function.
Now, the problem is that this parameter that gets passed to scene 2 seems to stay variable after being put into the dictionary, because when I repeat that process of editing and saving the smaller dictionary in scene 1, all the dictionaries that were sent from scene 1 to 2 seperately will have the keys and values of the dictionary that was sent last.
This is the code of the function in scene 2:
func save_pattern(pattern):
inputs.append({“cube”: pattern})
I hope my explanation is somewhat coherent and makes sense, im very confused.
Thank you so much for your help!