Godot Version
4.1.2
Question
I already know how to create a Signal from a Scene that exits at the start of the game:
What I don’t know is how to get a signal from an Instance of a Scene that was created during the game.
As a practical example:
In a shotting game I would know how to have the player Scene create a bullet in the level. That is easy the Player is in the level from the start of the game.
But I also have Enemies that are not there for the start of the game but get created at random intervals. I use instantiate of a PackedScene to create each enemy and add them with add_child to a holder Note.
If I want these Enemies to leave blood splatters on the floor. For that I need to send a signal to the level. This is what I don’t know how to do. Can anyone help me?
I let this problem sit there for a while so I am a bit rusty on my Godot knowledge.