Godot Version
4.3
Question
When I import a model from Blender and have Godot automatically give it a CollisionShape3D, the automated shape that comes from follows the Mesh actually a bit too much.
The mesh itself could for example be a simple cube, but with rounded edges for aesthetic purposes. I still however want the CollisionShape3D that is generated from it be a simple cube. Isn’t there a way to reduce the number of vertices? I for example have this cube-like shape with very small changes along its surface and the automated CollisionShape3D has 4390 points in its shape. I could indeed just manually draw a CollisionShape with a cube, but I also have a lot other models that are quite simple shapes such as a dodecahedron that do not have a Godot builtin shape that matches this.