Godot Version
4.2.2 stable on Windows 10
Question
I’m trying to make a marble game like Marble Blast Gold, but I can’t seem to get the marble to bounce right. You know how when a rubber ball hits the ground with a spin, it bounces back with a spin in the opposite direction? I’ve experimented with this RigidBody3D’s friction, bounce factor, & mass, and even the project’s physics tick rate, steps per frame, and jitter fix values, and I cannot produce this behavior. The amount of spin the ball leaves the ground with is negligible at best.
I’ve attached a drawing trying to illustrate the behavior I want, and a video showing what actually happens. Does anyone know how to produce this sort of ‘rubber ball effect’?