Godot Version
4.4
Question
I am curious if anyone on this forum uses the Skeleton2D feature, which uses Bone2D objects to deform Polygon2D objects. The system, as described in the docs, appears to be full-featured, and there’s no caveats, no mention of “quirks” in the system, no need for any workarounds, apparently. But in trying to use it (particularly in comparison to the cutout animation system), it feels, incomplete, not well-tested, buggy and unreliable.
I would love to be wrong about this. There are a handful of example videos on the web, where it appears to work just fine. Then again, there are plenty of comments below the videos that support my point, Can’t get it to work, or this feature or that feature doesn’t work like it does in the video, etc.
If it worked the way it’s supposed to, I should be able to go in and do a very basic animation and confirm that the feature is solid. But in trying do this very thing, a simple arm that bends at the elbow, I wind up tearing my hair out. I’m happy to go into details and post pictures that illustrate my point, but I’m going to wait and see if anyone responds to this, because I have the feeling that very few people are using this feature, for (what seems like to me) obvious reasons.
Again, I would love to be wrong because I love Godot. I worked with Unity for years but now it seems very bloated and overgrown. I would hate to have to port my last six months of work over to Unity because I can’t get these basic 2d animations to work. Please, please, please, if you are using this feature successfully, please respond. The docs need to be updated for this one (for 4.4) and I’m happy to work on that, but not if the feature is as problematic as I think it is.