Godot Version
Godot 4.3.stable
Question
Hello, I have enemies in my 3d game with physical skeletons. Even when they’re not ragdolling, just by them having a skeleton the fps suffers (I can only have 10 enemies at 60 fps). Is there a way to optimize this? I’ve tried disabling the process of the skeleton until they ragdoll but that doesn’t really help. Thank you.