Godot Version
4.7
I’m making a desktop app and I want smooth resizing of the window. If you look at apps like Discord or Godot itself, they are composed of three panels and when I drag the right window border, the left panel remains completely unaffected. I’m trying to get a similar effect, but my Control nodes are flickering, when I change the window size.
I have stretch mode = disabled, my root scene (VSplitContainer) has anchors = full rect, the left container has a set minimum size, the right panel is set to fill, expand.