Smooth window resizing

Godot Version

4.7

I’m making a desktop app and I want smooth resizing of the window. If you look at apps like Discord or Godot itself, they are composed of three panels and when I drag the right window border, the left panel remains completely unaffected. I’m trying to get a similar effect, but my Control nodes are flickering, when I change the window size.

I have stretch mode = disabled, my root scene (VSplitContainer) has anchors = full rect, the left container has a set minimum size, the right panel is set to fill, expand.

Have you tried setting low processor mode? In the project settings “application/run/low_processor_mode” Might help?

Also try running the game without embedding

Wow, disabling the embedding worked immediately. I believe the last time I used Godot, there was no embedding by default, so I assumed it just looks like this in the newer versions.