Godot Version
v4.6.1.stable.mono.arch_linux [14d19694e]
Question
I have an export variable that is set to a TextureProgressBar in the first screenshot below. This exported variable is set properly at runtime in the editor, but not after exporting the game to an executable file. I am absolutely stumped here…
As you can see on the rest of the provided screenshots, the same code produces different results in the editor and in the exported build.

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is this a CSharp moment?
The biggest problem here is the inconsistency, since most exported vars work, but just some don’t.
Would be delighted if someone could lend me a solution or some advice! Cheers!

