v 4.4
Someone made a save system where you can load into any level of the game? The lessons on the godot are based on the player’s parameters, but no one talked about the levels.
v 4.4
Someone made a save system where you can load into any level of the game? The lessons on the godot are based on the player’s parameters, but no one talked about the levels.
Everything in Godot is just a node. Godot doesn’t make a difference between, for example, a player node, or a node that acts as your game’s “Level”.
It all depends on how your game is structured and how you made it. There’s no one size fits all solution, but there is a nice guide in the docs that can be a good starting point.
This is very little information. I don’t know how you structured your code that handles iterating over the pesistent objects.
Furthermore, your “level” is a CanvasLayer? CanvasLayer is generally used to render things on the UI. Are you sure you put this code in the right place?
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