Hi there!
I’ve been learning Godot by making a fully physics-based space game for the past 3 months, and I can’t wait to start showing my progress ! The game will be pretty chill, kinda sandbox-ish, focused on flying your spaceship around an alien solar system, buying cheese, repairing familiar-yet-alien machinery, delivering packages, and some more odd jobs. (With maybe some elements about terraforming your home, but I’m getting ahead of myself.)
Here a few clips showing the progress so far. Obviously this is all placeholders and WIP models - also been learning Blender for the past month, so these are my first donut and house and trees and spaceship ! - this is mostly to showcase the mechanics of rigidbodies in relative frames and orbital movement and all that physics goodness.
(2nd clip is a tad bit longer, but there are some views of the planets, spaceship “stunts”, and cool sunsets)
Now, if your first thought was “learning a game engine by making a space game sounds like the worst idea ever”, you’d be right! Thankfully I knew what I was getting myself into (so far), and so I’ve been spending these first few months working on all the base systems needed for a large scale fully simulated solar system. From Kepler orbital equations, to floating point errors and distant planet rendering, it’s been a pretty wild ride. I could talk for hours about the nested world-spaces system to allow static and rigidbodies to exist within the frame of a moving planet or spaceship (or both), there’s honestly so much to say !
I’m also working on having a playable demo soon-ish, but I need some things to do mostly, so maybe a basic job/activity, some basic QoL and safeties to not get stuck, and some resources like food, oxygen, fuel, to make it more interesting. I’d say you can expect that in about a month or 2.
So yeah, if that looks fun to you, I’d love to hear some feedback, suggestions, ideas, anything !
