Spawning Items in Multiplayer wont appear for other clients

It’s a little different, you can use the custom spawn function but all that is required for the spawner is a parent to watch for new children and a list of spawnable scenes that you wish to replicate on clients when they are added or removed.

Then you just add/remove child on the parent as usual. The name will be synchronized but the scene will be in an initial state so a MultiplayerSynchronizer is needed to match properties as needed between the host and client. Like position and rotation and velocity

You can also chain spawners to make a deep tree. Main hs Level spwner, level has character spwner, character has item spawner. Etc.

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