Godot Version
4.5
Question
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why isn’t my sprint animation working:
@export var player : Player
@export var animation : AnimationPlayer
@export var Sprite : Sprite2D
func _process(_delta):
if player.direction == 1:
Sprite.flip_h = false
elif player.direction == -1:
Sprite.flip_h = true
if abs(player.velocity.x) > 0.0 and not Input.is_action_just_pressed("Sprint"):
animation.play("Walk")
elif abs(player.velocity.x) > 0.0 and Input.is_action_pressed("Sprint"):
animation.play("Sprint")
else:
animation.play("Idle")