Sprite dissappears when Shader applied

Godot Version

4.3

Question

Hello,

I found a blur shader that I am applying to my sprite. But no matter which shader I apply the behavior is wrong. My sprite dissappears completely or it becomes white.

My steps:

  1. Add new material
  2. Add shader to material
  3. Copy and paste the code for the shader

Any idea why I am having this behavior?
Shader in use: Gaussian blur for Godot 4.3 Canvase layer - Godot Shaders
or: Simple Blur Godot 4.1 - Godot Shaders

Best regards,
Jayme

These shaders post-process the whole screen. You need to use something that works with UV instead of SCREEN_UV, and doesn’t use hint_screen_texture at all.