Godot Version
4.3
Question
Hello,
I found a blur shader that I am applying to my sprite. But no matter which shader I apply the behavior is wrong. My sprite dissappears completely or it becomes white.
My steps:
- Add new material
- Add shader to material
- Copy and paste the code for the shader
Any idea why I am having this behavior?
Shader in use: Gaussian blur for Godot 4.3 Canvase layer - Godot Shaders
or: Simple Blur Godot 4.1 - Godot Shaders
Best regards,
Jayme