There is a Sprite2D in my game that has a LightOccluder2D child. There is also a Directional Light 2D on the stage, which has shadows enabled, however, I ran into a problem. The shadow that falls from LightOccluder2D obscures Sprite2D. How can I fix this?
You can set the Material of the sprite to a canvasitemmaterial and then set the lightmode, but this will affect all lightsources interaction with this sprite.
Or change the light-layer