Sprites/spritesheets are not looking correct anymore

Godot Version

Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.7242) - 13th Gen Intel(R) Core™ i9-13900K (32 Threads)

Question

As of yesterday, when i opened Godot, my sprites look different, idk how to describe it so ill include a picture. I don’t know what changed, godot hasn’t been updated or anything so I’m not sure why this is happening. I looked at the images, and they look normal, in the file explorer but in godot they look fragmented.


Left side is how its suppose to look, and how it looks in file explorer, Right side is how it looks in godot.

NVidia Vulkan driver update, can wait for a fix from them or switch to compatibility mode to use OpenGL

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