Godot Version
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.7242) - 13th Gen Intel(R) Core™ i9-13900K (32 Threads)
Question
As of yesterday, when i opened Godot, my sprites look different, idk how to describe it so ill include a picture. I don’t know what changed, godot hasn’t been updated or anything so I’m not sure why this is happening. I looked at the images, and they look normal, in the file explorer but in godot they look fragmented.
Left side is how its suppose to look, and how it looks in file explorer, Right side is how it looks in godot.
NVidia Vulkan driver update, can wait for a fix from them or switch to compatibility mode to use OpenGL
Issue on the Godot GitHub: https://github.com/godotengine/godot/issues/102219
This issue has been confirmed many times already, and it’s a problem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
There’s nothing we can do on the Godot side to mitigate this, so affected users can either:
Roll back the driver to a previous version
Wait for Nvidia to update their drivers with a fix
Configure Godot to use Direct3D 12 in…
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system
Closed
March 21, 2025, 6:08pm
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