Godot Version
4.2.2.stable
Question
When following these steps, the viewport will only render things with special shader:
- Create SubViewportContainer, SubViewport and Camera3D
- Set transparent_bg of SubViewport to true
- Create WorldEnvironment and create a new environment for it, enable SSR
Then create anything visible object in front of the camera, the camera will only render objects with transparency, bloom, or custom shader.
SubViewport with transparent_bg and environment with SSR
SubViewport with no transparent_bg and environment with SSR
SubViewport with transparent_bg and environment with no SSR




