Stable 4.4 on mac m series extension hot reload

Godot Version

[Stable 4.4 (4c311cbee6) - built from](https://github.com/godotengine/godot/commit/4c311cbee68c0b66ff8ebb8b0defdd9979dd2a41)

godot-cpp Version

https://github.com/godotengine/godot-cpp/releases/tag/godot-4.4-stable

OS

Apple M3 Max Sequoia 15.5

Question

I’m following a tutorial here GDExtension C++ example — Godot Engine (4.4) documentation in English and it’s all fine and dandy, and extension works fine.

I looked up hot reload, and it seems that it should just works out of the box, but when I recompile my extension, additional properties from tutorial vanish from sprite2d component, and only is properly drawn when i reload the editor