Godot Version
4.7.2
Question
I’m working on a FOSS application to display game controller inputs for streamers and content creators. The approach I use here to support multiple game controllers is to open each input display in a separate window. For the next version, I’m working on splitting off the main UI window so it can be closed when needed, allowing the input display windows to be the only windows open to minimize distraction and lower resource usage.
I’ve already split the code into a separate Node independent of the main UI, and the main UI can be opened and closed without issue. However, since I have the Node containing all the UI-independent code set as the main scene, Godot opens it as a blank window no matter what.
See the image below - the upper-left window is the Node containing all the logic.
The plan is to eventually have a tray icon, but I would like to know if there’s some way to have Godot run without creating a window for the main scene – or if there are better solutions for what I’m looking to do.
Thank you in advance!
