Godot Version
Godot 4.2
Question
I just started using Godot (and in-depth text based coding in general) after using Scratch for a couple of years. As my second project, I am trying to make a platformer. I have a CharacterBody2D with child nodes ColorRect and CollisionShape2D. I made some simple code to move the player around, and it’s working fine. I created a ground node originally with the same child nodes as a StaticBody2D. I later changed the ColorRect to a mesh, although I would prefer to use the ColorRect as it seems simpler. Both of those nodes are children of a base Node called main. I ran the project, and the player shows up just fine, but the ground is gone. I tried some setup with a script on the ground node that makes a vector, moves the ground to 200, 200, then setting its position there. Then I tried manually moving it to 200, 200, but still no luck. Any ideas?