Stopping image compression with a sprite3d + texture 2d

Godot Version

4.6

For some reason, when I import this 7x7 circle sprite3d texture it warps into a different shape, what is the way of preventing this? I can provide more information if needed

For clarity, this is the uncompressed texture. sorry but I cant put 2 in one post yet

I just recreated your 7x7 myself and I am getting the same outcome. My guess here is that for Sprite3Ds, it is automatically padding the texture to the nearest power of 2, in this case 8x8, for memory/optimisation/mipmap reasons.

7x7 that pads to 8x8 duplicating the edge pixels:

The 8x8 I created where I left the extra pixels blank: