Godot Version
4.2.1
Question
There is no code, just the nodes
This scene has just static bodies and rigid bodies
the object that falls (the ball) has a bounciness of 0.5 and the default mass of 1kg
and the edges of the field are simple collision shapes (lines)
The ball falls and bounces just fine, then before it bounces the second time against the right wall it behaves weirdly