Strange physics behaviour

Godot Version

4.2.1

Question

There is no code, just the nodes

This scene has just static bodies and rigid bodies
the object that falls (the ball) has a bounciness of 0.5 and the default mass of 1kg
and the edges of the field are simple collision shapes (lines)

The ball falls and bounces just fine, then before it bounces the second time against the right wall it behaves weirdly
godot_weirdness

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I fixed it. The two white ramps at the bottom was one static body with two collision shapes. Godot didn’t like that. I made one static body with a corresponding collision shape for each of the two ramps and now it works

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