Title says it (I hope), I have a 3D Scene with a Sprite3D, I made the Viewport Window Size low so the world looks pixelated but my Sprite3D of course also gets completly pixelated and you cant even recognize it anymore, is there a way to render the Sprite3D seperately so it does not get pixelated but is still in the World and can interact (Meaning, it shouldnt be an UI).
Is this even possible? If yes, just sending me a tutorial or the docs would be sufficient
If you haven’t already, I would recommend looking at this topic. It deals with a similar issue to what you’ve described and has a provided solution.
The short of it is to use another viewport for the items that you don’t want stretched. There is a big caveat to this. All items in the other viewport will render separately from the stretched viewport. Another user has encountered this exact issue.