Stretch 3D Scene using Viewport but single Sprite3D Node using Canvas Items (2D)

Godot Version

4.2.2

Question

Title says it (I hope), I have a 3D Scene with a Sprite3D, I made the Viewport Window Size low so the world looks pixelated but my Sprite3D of course also gets completly pixelated and you cant even recognize it anymore, is there a way to render the Sprite3D seperately so it does not get pixelated but is still in the World and can interact (Meaning, it shouldnt be an UI).

Is this even possible? If yes, just sending me a tutorial or the docs would be sufficient :slight_smile: