Godot Version
4.3
Question
Hello,
I returned to some “old” scenes and decided to modify them, but nothing I do there is shown, when I run project/scene…
Changing text in labels for example…it stays same as it was at “start” or adding new nodes…
I removed the .godot folder like it was suggested somewhere, but it didnt helped
On top of that when I remove specific autoload from autoload list it is still there
Can you show a screenshot?
Okay…one problem(scene) I manage to solve…
The issue there was that I was clearing scene content and adding it by code again…so the changes wouldnt show there etc.
Now there are two problems left…
- after removing autoload, running project…and after pressing corresponding button to show it…it still show it(in “remote” you can find the autoload in the tree)
- some other scene have stucked labels still(but it doesnt seem to have the same “solution” as scene firstly mentioned…will check it more
1 Like
There is a .godot
directory that contains cached stuff. I’d make sure you have a fresh commit (that is, check in your changes in whatever version control you’re using) or make backups, then try removing that directory.
I’ve had to do that a couple of times to convince Godot 4.3 to behave, particularly with UI themes.
1 Like
Okay…found where the “2.” problem was…
I was using instace of scene for given UI element, that was modifing text label according to label name and some rules, therefore the changes didnt show when changing .text property…
Btw I already removed .godot(ctrl+x) and place it somewhere completly else in case of need like 4 times, did it during project being opened or after closing project then removing and opening again, but the autoload seems to be stucked somehow
1 Like
Okay…found the reason for the “1.” problem…
The project was using override.cfg file, where are the autoloads set(normally its used by project.godot)…changing autoloads in editor changes only “project.godot” file, not the override.cfg, so after manually changing override.cfg file the autoload is gone
Btw…is there some way to clear cache “inside” editor or is there some other place where cache is stored except the .godot folder?
The cache is only stored in .godot
, if you have “user://” data you created such as save files that will be located in the user’s directory, this might also contain vulkan shader compilations.
I don’t think this is a cache issue, you’ve mentioned clearing it multiple times and the imported resources shouldn’t affect your scene tree, and are updated often anyways.