Godot Version
Godot 4.4.1 stable
Question
I want to allow users to swap out game files in the export (for modding/customisation), so I am using Image.load_from_file to load images. However, using this method results in this runtime warning:
Loaded resource as image file, this will not work on export: '[path]'. Instead, import the image file as an Image resource and load it normally as a resource.
(Ironically, the warning is also shown when loading files in a debug export)
This works perfectly fine on export if I move all the resources in the same directory as the executable (which is what I want to do) and there are seemingly no drawbacks from doing it this way.
So is there a way to suppress the warning, or is there another function with the same functionality that doesn’t throw the warning?