Godot Version
4.2.1
Question
I have a client-server game set up where the server basically just runs the whole game along with the clients in order to simulate it/check inputs.
However, I run the server in --headless mode so it can be ran on a cloud server, and also because it doesn’t need any of the graphics.
When running in headless mode, I get a bunch of error messages:
ERROR: Mouse is not supported by this display server.
at: mouse_get_position (servers/display_server.cpp:367)
I am assuming this is because several things in my game script make use of the mouse.
This doesn’t actually cause any problems, but the error is annoying and obscures useful debug info.
Is there any way to suppress it?