I changed a Label Node to be a RichTextLabel via the Change type option in the right click menu. Later, I’ve changed it back, since I didnt find what i was looking for. Now, whenever I open the scene with said label in the editor, it throws twelve of these errors:
Since Godot is open source you can totally just go and see what happens at this point in its code. It appears to attempt to rasterize a glyph but its width ends up exceeding 4096. I’d check your font settings, and maybe if the text contains any odd symbols.
Thank you for your suggestion, but the label doesnt contain any text, and neither does it have a font setting attached to it… The link to github is very helpful however, ill search around there, and maybe even find what I have to fix…
I’ll mark this post as solved, since the error still doesnt seem to do more than just the message in the output.