I’m afraid I don’t have the time to look through the code but please note that storing API keys on the game client is very dangerous. Anyone can read and use it maliciously.
Ideally you have a server to which the game client sends requests. The server, which has the API key, then interacts with the API.
The user can still make repeated requests to your server but this can be handled through rate limiting or something similar.
API keys are very important; if someone gets yours they may incur you a huge bill. Please be wary.
I always remove it when I am not busy with the game, but noted. Thank you!
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