Quick preface to say this is my first time using Blender or Godot so please go easy on me haha.
I’m trying to add textures to this Ben 10 model I downloaded off of Sketchfab, but as shown the textures are incorrectly wrapped. Is there a way I can correct this or do I need to edit them in Blender?
Many thanks!
Can you take a screenshot of the expanded mesh resource?
I can see in your screenshot you put the material only for surface2. So it’s possible there’s the wrong materials coming from the mesh resource in surface 1 and surface 0.
Did you put something on override material by chance?
Probably should’ve put all the textures in rather than just the one, my bad. I have the png’s on the left as the textures which I put into the surface material override on the right. That’s the only way I could get the textures onto the model that I know of. The face, hair, shoes and Omnitrix textures are all a bit skewiff as well as the clothes. I have them all set to standard material 3D.
Solved: I had to edit the UV(?) value to -1 1 1 and that fixed it. Thanks for your help!