Texture Problems

Godot Version

4.3

Question

Quick preface to say this is my first time using Blender or Godot so please go easy on me haha.
I’m trying to add textures to this Ben 10 model I downloaded off of Sketchfab, but as shown the textures are incorrectly wrapped. Is there a way I can correct this or do I need to edit them in Blender?
Many thanks!

Can you take a screenshot of the expanded mesh resource?

I can see in your screenshot you put the material only for surface2. So it’s possible there’s the wrong materials coming from the mesh resource in surface 1 and surface 0.

Did you put something on override material by chance?

Probably should’ve put all the textures in rather than just the one, my bad. I have the png’s on the left as the textures which I put into the surface material override on the right. That’s the only way I could get the textures onto the model that I know of. The face, hair, shoes and Omnitrix textures are all a bit skewiff as well as the clothes. I have them all set to standard material 3D.

Solved: I had to edit the UV(?) value to -1 1 1 and that fixed it. Thanks for your help!