Texture progress bar spritesheet issues

Godot Version

4.6.3

Question

So I’ve started looking at tutorials for making UI elements and main things I’ve been looking at is health bars. I want to add a texture to the progress bar but its part of a sprite sheet and I can’t figure out how to only get it to show the one element I need on the sheet. Is there something in the engine I can do to remedy this or do I have to edit the image outside the engine into singular components?

If you are using a TextureProgressBar you can use AtlasTexture as its textures.

If you are using a ProgressBar you can use StyleBoxTexture as its styles. You can modify the region of the texture you assign to it.

tysm I was scratching my head looking at the texture types not knowing what they mean and just sticking with just drag and drop :+1: