I’m facing a peculiar issue with texture rendering in Godot 4.2 when I try to rotate or resize the texture. I have attempted to address the problem by adjusting the filter and repeat fields in the texture section, but unfortunately, it hasn’t resolved the issue. Additionally, I experimented with changing the screen size, but that didn’t prove effective either.
Here are the relevant details:
Despite these efforts, the rendering problem persists. I suspect there might be something else affecting the rendering when rotation or resizing occurs.
Has anyone encountered a similar issue in Godot 4.2? Any insights, suggestions, or solutions would be greatly appreciated. Thank you!
can you also share the picture of the scene tree for this “character with sword”?
if it’s sprite2d, did you try to change the region thingy? because general rotating wont alter the texture resource looks like
if not, then you are actually need to follow tutorial how to make pixel perfect game in godot
one of these answers in Pixel Perfect in Godot - Godot Forums
there is this pixel perfect shader but i believe it’s in godot 3, you might want to apply it into your godot 4 see if it works
i dont know which one worked for you, but it looks like the video one works for you
then just follow the tutorial video of it
else
try selectin one by one see if it works