Hi! I’m new to Godot and just got a bug with my TextureButton that I can’t figure out.
Question
I have a TextureButton node that, obviously acts as a button, having a normal texture and a pressed texture. But for some reason, the area where I can click is shifted downward, as shown in the image below. I’ve already tried setting the pivot to 0.5 x and 0.5 y as I have seen many people try, but that hasn’t worked. I’ve also attached an image of the inspector of the button below.
Images
Thanks in advance!


