Godot Version
v4.3.stable.arch_linux
Question
I made a little card system for my game that gives upgrades when the card (TextureButton) gets pressed, The tree is as follows:
When I click the button, it doesn’t execute the code I had on the “_on_pressed()” signal (a breakpoint and a “print()” line). I have seen that this kind of problem is widespread, and I followed almost every solution I found about it, but they didn’t work for me.
Can everyone here help me with this, I appreciate any help.
PD: I am not an English speaker, I’m using Grammarly right now, I apologize in advance for any errors