Godot Version
v4.4.1.stable.mono.official [49a5bc7b6]
Question
My textures are messed up during import, and I have no idea how Godot is creating them.
Godot screen:
My texture:
![]()
Thanks for any help you can give!
v4.4.1.stable.mono.official [49a5bc7b6]
My textures are messed up during import, and I have no idea how Godot is creating them.
Godot screen:
My texture:
![]()
Thanks for any help you can give!
How does it supposed to look like?
Must be an uv error
What’s your expectation in regards to how it should look like?
Its most likely the default UV of godot mesh instance not matching your texture image
you can adjust the offset to see how the UV matches the texture
It is easier to create create a mesh with blender and adjust the UV with blender and then import it as a gltf into godot that trying to edit UV’s in godot
Besides UVs, it’s likely the vram compression. Set compression mode to lossless in texture’s import options and re-import.
That can’t be that,because the texture is only 16x16 and the cube shows what the texture is .
Can you show the mesh you are trying to import? did you made it in blender or any 3d modelling software?
I created a MeshInstance3D, went to albedo, and set the texture to test.png
lol xD
That’s precisely the compression. It’s typically noticeable with such small textures.
I see. I will try with the larger texture.
import settings are here if you want to find it, below you can see the compress, change that to lossless (make sure to click on the texture image in filesystem)
No need. Just do what I wrote in my first post.
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