The color of objects in the editor is very different from the color of the executed project

Godot Version



I’m very new to Godot 3D, I tried to change everything in the world environment and directional light options to try to reduce the sun’s brightness but it looks strange when executed, like this in the image. The color is very dull and bright, and if I decrease the amount of sunlight energy, it turns gray/black. Please help!

Create a WorldEnvironment object and customize it to suit your preferred ambient diffusion and fog etc. You an also preview that in the editor.

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