The default keys in the CharacterBody3D.cs script template are moving in the wrong direction

Godot Version



The default keys in the CharacterBody3D.cs script template are moving in the wrong direction
I tryed to map them again in the “Project Settings → input map”
but still when pressing:
D → moving forward
A → moving back
W-> Left
S-> RIght

This is the script :

using Godot;
using System;

public partial class CharacterBody3D : Godot.CharacterBody3D
	public const float Speed = 5.0f;
	public const float JumpVelocity = 4.5f;

	// Get the gravity from the project settings to be synced with RigidBody nodes.
	public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();

	public override void _PhysicsProcess(double delta)
		Vector3 velocity = Velocity;

		// Add the gravity.
		if (!IsOnFloor())
			velocity.Y -= gravity * (float)delta;

		// Handle Jump.
		if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
			velocity.Y = JumpVelocity;

		// Get the input direction and handle the movement/deceleration.
		// As good practice, you should replace UI actions with custom gameplay actions.
		Vector2 inputDir = Input.GetVector("left", "right", "up", "down");
		Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
		if (direction != Vector3.Zero)
			velocity.X = direction.X * Speed;
			velocity.Z = direction.Z * Speed;
			velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
			velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);

		Velocity = velocity;

The mapping

The scene how i expect it to work , and which it doesn’t see above


From your second picture it looks like you rotated the camera or character body 90°

The red (x axis) is pointing towards “up”. The -z axis is considered forward in 3D for Godot.

Didnt touch them see in the pictures

That camera is still pointing in the x direction

You could also just re order your input.getvector

Thanks you ! ,
So when looking at the function:
public static Vector2 GetVector(StringName negativeX, StringName positiveX, StringName negativeY, StringName positiveY, float deadzone = -1f)

I can see i need to reorder the keys ,
So i guess the default script have bug ,
As when i created the camera/Character Body i didn’t move it or rotate it

Question :
In this line :

public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();

Where does godot store or take the setting from ?
Where is : physics/3d/default_gravity ?

It is defined in your project settings (note the path, corresponding to the numbers on the screenshot):

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