Godot Version
2.4.1.stable unofficial flatpak on SteamOS
Question
Hi all,
I have drawn a ttf font specifically designed to draw at 20 pixels high. I’ve used it in other engines with no problems but Godot obscures the raster grays in oblique lines making the font look pretty bad.
upper → Godot
lower → spected
As the image shows, Godot darkens the gray pixels a lot, on the order of 50 byte units.
I have tried forcing ‘light hinting’ in the font import settings, but there is no visible change.
I have tried modifying the ‘Embolding’ parameter of a ‘FontVariant’, but it also modifies the font spacing resulting in worse rendering.
I can’t find any other parameter that allows me to modify how the font is rasterized.
Any hints?
Thanks in advance from a pixel perfect maniac