the enemy and the player stick together

Godot Version

4.2.1

Question

When I make the enemy and the player with their codes nodes and all the enemy follows the player and they collide normally but when the player collides below the enemy the player stays stuck to the enemy below and they do not separate.

Make the enemy that it will maintain some distance from player, at least 1 pixel distance.

and how do I do that, I’m new to godot. I want the player to hit the enemy from below without sticking between them