The font is pixelated

Godot Version 4.2.1 Mono

Question

I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three buttons, all styles are the same and all have size 16px, but out of them only one text displays correctly and the other two are soapy.

P.S: I noticed that if the number of characters on the button is a multiple of even, then the text is blurred, and if it is not even, then the text is clear

Godot_v4.2.1-stable_mono_win64_jsTZJSuNeR

What is your Stretch Mode and Aspect? In Project Settings > General > Display > Window.

1 Like

Mode: ViewPort

Aspect: Expand

Scale: 1

ScaleMode: Fractional

thanks, changed it to canvas_items, it worked.

p.s. I thought about it, but usually when I change the mode, everything on the screen turns into surstroming. I forgot that in this project I customized the window sizes and stuff, so it’s just like native.

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