The problem with compiling godot via scons

4.4
briefly about the problem, I need to disable multithreading when building godot via scons on the web, because the server to which I want to upload the project is blocking multithreading , and I do not know how to disable it with a command , namely through
, help please guys
Upd:I mean, it’s the multithreading in which the build itself works, not the multithreading in which the build process works.

man scons is your friend here:

-j 1 or --jobs=1 should restrict it to a single thread.

bro, I probably put it wrong, but I need to disable multithreading in my build itself, that is, not the multithreading of the build process , but the multithreading in which the build of my game works or does not work.

I could be wrong, but I thought that was only available in Godot 3.x.