Godot Version 4.3
I’m creating a save system for my game and to save the positions of objects I chose to save the entire scene in .tcsn format. I have a starting scene TEST which I save to a new scene TEST NEW to save. When I try to access the overwritten scene, I only end up in TEST NEW which I saved first. Further saves overwrite the first one, but I can enter them only after re-entering the game. I stay in the editor all the time and do not restart it. I assume that Godot caches data about the scene and even if it is overwritten it still does not forget it. The question arises, how can I clear the memory of the previous version of the scene through code?