There is an issue with the 2D navigation path

Godot Version

Godot_v4.5-stable_win64

Question

Hello everyone, I am learning navigation for godot. I used navmesh to implement basic pathfinding functions in 2D, but sometimes the path selection can become strange, as shown in the picture!

The path has undergone a strange deviation,What parameter is causing this? :

I cannot click your picture to expand it enough to read what’s in your screenshot. Probably also going to need more info about how you set up the NavigationRegion2D, and how you generated your NavMesh.

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